The Vale stretches almost 250 miles east to west and averages about 70 miles north to south. Several small mountain ranges and dense forests form the vale’s borders.
Though the borders of the vale are mostly hills, mountains and forests, the heart of the vale is grassy plains for the most part. Every town in the vale is surrounded by numerous farms. Beyond the civilized areas are vast rolling plains with infrequent hillocks and copses of trees.
Elsir Vale lies in the subtropical latitudes. Summers are hot and dry (although punctuated by the occasional intense thunderstorm), and winters are warm and rainy. Large stretches of the area are quite arid, and the vale is flanked by the vast savannahs stretching for mile after dusty mile. The forests that stretch across most of the vale’s northern reaches are stifling and sweltering hot in the summertime, with not a breath of wind to relieve the oppressive heat.
The largest town in the Vale is Brindol, located roughly at its center. Brindol is a thriving trade community that has seen its share of excitement over the years, most recently two hundred years ago when it was the center point of several major battles in a rebellion.
At the western edge of the Vale, a week’s journey from Brindol, the city of Overlook and its fortress of Bordrin’s Watch command the only pass across the Stonehome Mountains and keep the Vale safe from the occasional Orc incursion from the wild, lawless lands to the west.
In between, along the Dawn Road, lie a number of smaller towns that serve as market centers for outlying farming communities and host various trade fairs. The town of Dennovar lies to the east of Brindol, and represents the last sizable population center as the Vale spreads outwards into the Golden Plains. To the north, outside the borders of the Vale lie the ruins of the city of Rhest, once the center of a kingdom that spanned the entirety of the vale, but now a long crumbled remnant inhabited mostly by Lizard-folk and other creatures best left unmentioned.